Design & Development Blog

New Website, New Business

Going against the advice of many, I have embarked upon an exciting time in my life! I am self-employed. Some people might call it unemployed :)  I do have work. It’s just not 8-5, 40 hours a week. I have enjoyed being able to go on vacation when I choose, play with my kids when I choose, and work when I choose. I would like to know that there is more work in the pipe, but I’m hoping that will come. The phone is ringing, but it’s not the same as that regular paycheck coming in. I have to admit the stress level is nowhere near the level it was even though we are not sure where the money is coming from just yet. For some reason I have the confidence that it will come! I hope you all will remember me when someone mentions that they need a website or Facebook page. Best of all, “Like” my Facebook page! I need 25 fans to at least get the vanity url!

Thanks for your votes of confidence everyone, and feel free to let me know if you see things that I need to fix on the website. I know I need to link up all my “social networking” buttons still. That will be tomorrow’s to-do list.

Online Directories

I am in the process of listing my new business on all of the many online directories. This is an important part of social media marketing that Enduring Design can provide for your company. Search Engine Optimization is much more than keywords or descriptions in the head tags of the page. There are submission protocols for each search engine, web site owner verifications, and now that consumers control “reviewing” a business with their GPS enabled phones, you must make sure they can find your business when searching whatever app is currently in fashion. You can’t depend on Google maps  to make sure your customers find your business.

Procter & Gamble Launches Widget to Convert Clicks into Water

Procter & Gamble Launches Widget to Convert Clicks into Water.

Procter & Gamble Launches Widget to Convert Clicks into Water

changents
What if the one click it took to open this story could also provide enough clean drinking water for one person for an entire day?

Major consumer goods company Procter and Gamble (P&G) has launched a widget that bloggers can embed into their blogs in several days. For each click they receive from readers, P&G will donate a day’s worth of clean drinking water (about two litres) to someone in need. The goal is to generate 100,000 days worth of clean water by the end of the year.

Started in August, the widget is part of P&G’s “Give Health Clean Water Blogivation,” which showcases the power of female bloggers to help improve the lives of people in need. The participants have already donated more than 20,000 days of water.

give health

Bloggers can sign up this week to embed the widget on their sites. On November 1 the widgets will go live, and any user that clicks on the widget will donate one day of clean drinking water and receive a coupon from P&G. If interested, you can find the widget here. Select bloggers, or “Changents,” will be documenting their travels and efforts through the Give Health homepage.

P&G has set up the widget as a sort of fundraising competition to see how many clicks individual bloggers can accumulate. It’s an interesting spin on social good that focuses on cultivating a community rather than coercing friends (or strangers) to pay up.

Because P&G is responsible for the actual “donations,” bloggers can spend their time writing and producing great stories instead of sending out e-mails to ask for donations, which makes the contest more about helping the cause than promoting oneself.

Is this a major shift in social good campaigns? Could it be handled in a better way? Let us know what you make of the campaign — and if think you’ll participate — in the comments below.

Image courtesy of Pamela Crane

SCVNGR Puts the Game Back in Location-Based Gaming

SCVNGR (scavenger), a location-centric social game that initially gained traction in the enterprise and at universities, is coming to the public by way of mobile apps for iPhone and Android. Backed by Google Ventures and Highland Capital, SCVNGR is already being used by the U.S. Navy, MIT, Princeton, Harvard and the City of Boston and now its coming everywhere (well, everywhere in the U.S.).

Geolocation applications and services are nothing new —FoursquareFoursquare, GowallaGowalla, Loopt and BrightKiteBrightkite are just some of the players in the space. So what makes SCVNGR different? We spoke with 21-year-old CEO and “Chief Ninja” Seth Priebatsch to find out what SCVNGR is all about and what makes it unique.


Gaming Engine First, Social Platform Second


Most location-based apps have a gaming element to them — badges and mayorships on Foursquare, the idea of points and so on — but the game isn’t at the center of the service. Rather, the service is usually tied with social interactions.

SCVNGR operates in reverse. While there is a very social aspect of the game and content can be pushed out to Facebook and Twitter, the core of SCVNGR is the gaming engine. Like other location-based apps, you can earn points and badges for checking in at locations.

However, where SCVNGR starts to distinguish itself is in its listing of challenges. Each place within SCVNGR is preset with a list of options and associated points: check in, snap a photo and leave a comment. However, owners of a location or users who frequent the locale (like a burrito shop, a coffee house or a retailer) can also create their own challenges and associated points.

This means that you can find more innovative and fun user-created challenges for places such as restaurants, clothing stores and amusement parks. Challenges can be created by users from a tool on SCVNGR’s website, though the creation tool won’t be deployed for the consumer version of the product for a few weeks. SCVNGR wants people to get the opportunity to interact with the app as it is before adding more content.


Going From Enterprise to Real World


As Priebatsch told us, SCVNGR took the reverse approach of most web companies. It started at the more specialized level with universities and museums and is expanding into the rest of the world.

This gives SCVNGR a few potential advantages in this space. First, the company has had 18 months to test features and see what works with real users in a more confined environment. Likewise, the challenge aspect of the game is really a good fit for the enterprise space, which, again, means that this is an aspect of the service that has a lot of end-user testing.

What’s also interesting is that SCVNGR has already created some high-level partnerships that other services are just now starting to create. Not all of these partnerships will translate or trickle down to the consumer realm, but it’s a good sign that the company is at least experienced in working with larger organizations.


The Future


SCVNGR is available for download for the iPhone and AndroidAndroid 2.1 devices today. Google Ventures helped work on the interface, and while GoogleGoogle doesn’t provide the mapping data, Priebatsch didn’t rule out some tighter integration for the future.

Priebatsch also told me that SCVNGR is exploring ways to potentially integrate or at least interoperate with other location-based services. We think that’s going to be more and more important as more location-based applications hit the market. Ultimately, we believe that those that are most extensible, both at pulling in and pushing out data, will be those that are the best value to end users.

Some Extra Gigabytes from SugarSync – Design & Development Digest – Website Magazine

SugarSync, makers of the award-winning SugarSync file sync, online backup and file sharing service, announced it has more than doubled its free service offering, and unveiled a new, free 5 GB plan.

Prior to this 5 GB plan being initiated, SugarSync offered a free 2 GB account. Over the next day, existing SugarSync users on the 2 GB service will be upgraded to a 5 GB account (no action required by users). The enhanced service includes the ability to sync and access 5 GB worth of data from an unlimited number of devices.

“Statistics show people’s storage needs double every two years so this larger plan is better suited for today’s mobile consumer,” said Laura Yecies, SugarSync CEO. “We believe our free 5 GB service will give consumers a true taste of how SugarSync can support their fast-growing digital lives by managing their data in their own Personal Cloud. This is by far the most robust free, Cloud-based service for consumers on the market.”

SugarSync works with a wide variety of mobile devices, from laptops to BlackBerry, Android-based phones and iPhones, and today’s most popular tablets, such as the iPad and Samsung Galaxy.

Read the whole article from Website Magazine.


Posted Nov 11 2010, 03:48 PM by Peter A. Prestipino

Why QR Codes Are Poised to Hit the Mainstream

I guess I have to learn more about these . . . sounds fun!

Why QR Codes Are Poised to Hit the Mainstream. (from Mashable.com)

The QR code, or quick response code, is simply a two-dimensional bar code that came into being in 1994 and found a large audience in Japan. Stateside, however, QR codes — while clever for tying real-world objects to online content — have always remained on the outskirts of public awareness.

Nonetheless, we’ve seen QR codes employed for creative purposes. The Detroit Red Wings interactive programs and the giant QR codes in Times Square come to mind. Each of these serves as prime examples of how QR codes could be on the verge of their breakout moment.

What the technology needs in order to finally make it to the mainstream are applications that take the nerd-factor out of the QR code scan, and drive home the potential rewards of seeing a code, scanning it, and then engaging with the served-up content.

Stickybits and SCVNGR are startups that integrate the barcode scan in intelligent and fun ways. They’re poised to propel the movement of the next generation QR code, and here’s why.


The Potential of Collective Scanning


Stickybits brings context to real-world objects with its next generation approach to the QR code. The mobile app is primarily a barcode scanner — powered by Red Laser — but it takes the technology into the realm of fun by creating a social and shared experience around any item in the physical world that possesses a barcode.

Download the iPhone or Android application, scan your favorite cereal box, add an item — maybe a related recipe, but any video, photo, audio clip or comment will do — and you’ve just started a digital thread around that item.

Where Stickybits succeeds is in making the scan feel familiar. People have already caught on to using Red Laser to scan barcodes on packages for comparison pricing. So Stickybits is nothing more than a barcode scanner for comparison multimedia conversations. Same idea, different application.

It’s this approach that could finally help to bridge the gap between barcodes on packages and the still unfamiliar QR codes popping up in the real world. It certainly doesn’t hurt that Stickybits scans standard barcodes and QR codes, which eliminates the need for users to hunt down other QR code scanner apps.

Of course, Stickybits offers tons of potential for both brands and marketers. The service essentially creates a social graph around things (products), so that alone makes it a new platform for digital exposure.

The brands and marketers that can motivate fans to take to product-related conversation chains via Stickybits, with or without a nudge in the right direction, could find a distinct advantage over competitors. This is especially true for brands that find meaningful ways to participate, even it if is just by listening or following along. In this way, Stickybits is like a new frontier for savvy early adopter brands.

Stickybits also makes more aggressive brand plays possible. Pepsi, for example, signed on as a sponsor. Stickybits users who scan Pepsi cans and other Pepsi products will see a sponsored message from Pepsi atop the bits threads. It’s somewhat akin to Twitter’s Promoted Tweets, and could prove to be both a money-making vehicle for Stickybits and an alternative way for advertisers to get exposure.

Success in this realm will certainly depend on the branded message that scanners see. Anything too pushy will discourage app users from scanning product barcodes, which would be a lose-lose for everyone.

For more guerilla-style street campaigns, Stickybits sells barcode stickers, and users can print codes onto gear or download and print their own codes from home.


Gaming and QR Codes, A Perfect Match


Location-based services have been around for years. Loopt and Brightkite were early pioneers in encouraging mobile owners to share their location with friends via GPS-enabled devices.

Both services are still around today and each have their own appeal, but Foursquare, the second coming ofDodgeball, has pushed location-sharing into mainstream hands. Foursquare did it by hooking users with simple and engaging game mechanics, and now everyone, especially Yelp, is anxious to follow suit.

SCVNGR — which bills itself as a mobile way to participate in place-based, scavenger hunt-like challenges — is in part a checkin application, but with the gaming experience at the core of the service. Users can check-in at a venue using the SCVNGR mobile app, but it’s what happens after the checkin that makes this an application worthy of note.

SCVNGR is all about activity, and while it can be used as a Foursquare alternative, there’s so much business appeal here that it kind of exists in a new category of its own. Cities, museums, small businesses, universities and even brokers have already turned to SCVNGR to create their own location-based treks for customers or fans.

goSmithsonian, for instance, used SCVNGR to build a trek through nine of the Smithsonian museums that require solving clues and completing challenges. More recently The Boston Globe’s trek involved five different content-driven, city-based challenges. Treks are about mobile, challenge-based discovery, so they’re certainly Foursquare and Gowalla-esque in nature, but as the Smithsonian and The Boston Globe examples demonstrate, there’s more here than just checkins.

It’s within these challenges and treks where QR codes make their appearance and find real-life relevance. SCVNGR supports QR code challenges, so players can be tasked to scan a QR code to complete the challenge and earn the points. Of course, the QR code challenge is also a nearly fail-proof way to ensure that a player is where they say they are, which means it adds verification to the checkin.

Since the application doubles as a QR code scanner, the scanning activity happens right within the game and helps to familiarize users with the foreign notion of a barcode scan. It’s this familiarization that will help make QR codes recognizable and decodable to the human eye.

Obviously marketers and brands alike have shown an increasing interest in creative location-based initiatives. As interest continues to grow in this space, SCVNGR has a solid shot at becoming the de facto mobile application to facilitate mobile scavenger hunts, and propel QR codes to mainstream adoption.


Challenges Still Remain


Amidst all the possibilities, barcode scanning apps and services still face a number of obstacles before the general public will embrace them.

The biggest hurdle is the fact that there are so many disparate applications that support QR code scanning, each with their own purpose or twist. Of course, there’s also custom barcode/scanner services like Microsoft Tag, which is progressive in its own way but requires that users have a special app (they can’t use generic QR code scanners) to process Tag codes in the real world.

It’s asking too much of people to make them distinguish between a regular barcode, a QR code and some other custom code. We need simplification and standards.

The barcode scan is also heavily dependent on the user wanting to interact with it. They have to pull out their smartphone, load up an app and scan the code in question. It’s a matter of a few seconds, but the barcode is likely a missed opportunity, lost in the real world as real people race to get from point A to point B. Thankfully, Stickybits and SCVNGR both tackle the “why should I scan this?” problem, and we’ll be watching closely to see if that’s enough to push this edgy technology beyond the niche.


You Like? Facebook Makes Updates To Its “Like” Button

You Like? Facebook Makes Updates To Its “Like” Button. (posted originally at Mashable.com)

Facebook is rolling out updates to the design of itspopular Like Button, which now looks similar to the newly introduced Tweet Button. The revamp also provides a subtle yet noteworthy change in the button’s usability.

The button now displays the “Like” count to the right of the icon in its own box, instead of floating on its own. Clicking prompts a thumbs-up image to appear, alongside a count of the number of people who have Liked it. Before, the button would turn a dark blue and the language would change to “Unlike.” This changes the user experience, because now it’s a bit trickier for a user to Unlike something, which makes the Like a bit more solidified.

The option to take back your Like still exists, although it only appears when you hover over the thumbs-up icon. Depending on whether the Like button has an integration to also show the faces of friends who have also Liked the piece of content (such as in this post), the response to a user hitting the Like button is different. With the faces feature integrated, the option to Unlike a post gets pushed to the right, and the button transforms into a Facebook icon, also giving you the option to comment on the post.

The new design seems to resemble the compact versions of the new Tweet button and Google Buzz buttons. This may be welcome news for designers, providing them with a uniform design that could reduce some of the clutter created by a plethora of differing share buttons. It could also provide a better user experience, making it easier for them to share via multiple channels.